aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 
aa aa ab aa ab ab ac ab ac ab ac ab ac ad ac ad ac ab ac ab ac ab ae ab aa aa 
aa ab aa ad af ag ah ag ah ag ah ag ai ab aj ab ak ag ah ag ah al ad ac ad aa 
aa aa ab ad am ah ah ah an ah ah ah ah al ab ae ab ao ap ah ah ai ab aj ad aa 
aa aa aa ad am ah ah ah ah ah ah ah ah ah al ab af ah ah aq ah ah ar ab ad aa 
aa aa ab ad am ah ah ah ah ah ah ah ah ah ah ag ah ah ah ah ah ai ab ac ad aa 
aa aa aa ad ao ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah as ai ad aa 
aa aa ab ad am ah ah ah ah ah ah ah at ah ah ah ah ah ah ah ah au av aw ax ax 
aa ab aa ad am ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ai aa ad aa 
aa aa aa ab am ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah ah al ad aa 
aa ae ad af ah ah ay ah ah ah ah az ah ah ah aA ah ah ah ah ah ah ah ai ad aa 
aa aa aB ao ah ah ah ah ah ah ah aC ah ah ah ah ah ah ah ah ah ah aw ai ad aa 
aa aD aE ah ah ah ah ah ah aF ah ah ah aG ah aG aw ah ah ah ah ai ab aj ad aa 
aa ab ak ah ah ah ah ah ah ah ah ah ai ab aj ab ad ao ah ah ah ah ar ab ad aa 
aa ac ad ao ah ah ah ah ah ah ah ah ah al ad ac ad am ah ah ah ai ab ae ab aa 
aa aH ab am ah ah ah ah ah ah ah ah ah ai ab aH ab am ah ah ah ah ar ab aa aa 
aa am ag ah aI aJ aK ah ah ah ah ah ah ah ag ah ag ah ah ah ah aL ab aa ab aa 
aa am ah ah ah aM aN ah ah ah ah ah ah ah ah ah ah ah aO ah ai ab ae ab aa aa 
aa am ah ah aP aQ ah ah ah aw ah aw ah aG ah ah ah ah ah ah ah al ad aa aa aa 
aa am ah ah ah ah ah ah aR ab aj ab aj ab am ah ah ah aG ah aG aR ab aa aa aa 
aa ak ah aG ah aG ah aL ab aa ab aa ab aD ah ah ah ai ab aj ab aa aa aa ab aa 
aa ab aH ab aH ab aj ab aa ab aa ab aa ab ak ah aG ah ar aa aa ab aa aa aa aa 
aa af ay ag ah al ab aa aa aa ab aa ae aa ab aj ab aj aa aa aa aa aa aa ad aa 
aa ak aS aG aT aG ar ad aa ab aa ab aa ab aa ab aa ab aa ab ae ab aa ab ad aa 
aa ab aj ab aj ab aa ab ad ae ab ae ab ae ab aa ab ae ab ae ab aa ab aa ab aa 
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa 

:def
monster=Ant
monster=Spider
:aa
pix("hills/hills_n4.png")
walk(0)
:ab
pix("hills/hills_center.png")
walk(0)
:ac
pix("hills/hills_s2.png")
walk(0)
:ad
pix("hills/hills_n_center.png")
walk(0)
:ae
pix("hills/hills_n4_double.png")
walk(0)
:af
pix("hills/hills_e2.png")
walk(0)
:ag
pix("hills/hills_s.png")
walk(1)
:ah
pix("grass.png")
walk(1)
:ai
pix("hills/hills_w.png")
walk(0)
:aj
pix("hills/hills_n3.png")
walk(0)
:ak
pix("hills/hills_n2_w.png")
walk(0)
:al
pix("hills/hills_w2.png")
walk(0)
:am
pix("hills/hills_e.png")
walk(0)
:an
pix("house.png")
walk(0)
Action
if(var("have_attacked_house"), "=" 1)
	end()
endif
if(question("You see a house, with a large snake sunning itself in front. A farmer yells curses at the snake from a window. Attack?"), "=", 1)
	if(attack("snake"), "=", 1)
		info("With the snake dead, the farmer thanks you,")
		info("hands you a pile of gold coins, then runs to the safety of the town.")
		info("Taken: 50 gold.")
		give("gold", 50)
		set("have_attacked_house", "=", 1)
	endif
endif
:ao
pix("hills/hills_e_double.png")
walk(0)
:ap
pix("grass.png")
walk(1)
if(var("light_healing_potion_level1.txt_0"), "=", 0)
	addpix("items/light_healing_potion.png")
endif
Action
#testing
if(var("light_healing_potion_level1.txt_0"), "=", 0)
	if(find("light healing potion", "a"), "=", 1)
		set("light_healing_potion_level1.txt_0", "=", 1)
	else
		end()
	endif
endif
delpix("items/light_healing_potion.png")
:aq
pix("large_shrub.png")
walk(0)
:ar
pix("hills/hills_n3_e.png")
walk(0)
:as
pix("hills/hills_s.png")
walk(1)
Action
set("town_enter_from", "=", 1)
:at
pix("flowers.png")
walk(1)
:au
pix("grass.png")
walk(1)
Action
set("town_enter_from", "=", 0)
:av
pix("town.png")
walk(1)
Action
if(var("town_enter_from"), "=", 1)
	move("town.txt", 11, 1)
	hero("hero_s")
else
	move("town.txt", 1, 9)
	hero("hero_e")
endif
:aw
pix("hills/hills_n_double.png")
walk(0)
:ax
pix("hills/hills_n_s.png")
walk(0)
:ay
pix("mixed_flowers.png")
walk(1)
:az
pix("treetop2.png")
walk(0)
:aA
pix("red_flowers.png")
walk(1)
:aB
pix("hills/mine_n.png")
walk(1)
Action
move("level2.txt", 4, 8)
hero("hero_s")
:aC
pix("treetrunk.png")
walk(0)
:aD
pix("hills/hills_n3_w.png")
walk(0)
:aE
pix("hills/mine_s.png")
walk(1)
:aF
pix("tree.png")
walk(0)
:aG
pix("hills/hills_n.png")
walk(0)
:aH
pix("hills/hills_e_w.png")
walk(0)
:aI
pix("tree_left2.png")
walk(1)
:aJ
pix("tree_center2.png")
walk(0)
:aK
pix("tree_right2.png")
walk(1)
:aL
pix("hills/hills_n2_e_double.png")
walk(0)
:aM
pix("double_tree2.png")
walk(0)
:aN
pix("small_tree_right.png")
walk(1)
:aO
pix("grass.png")
walk(1)
if(var("gold_level1.txt_0"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_level1.txt_0"), "=", 0)
	if(find("gold", 5), "=", 1)
		set("gold_level1.txt_0", "=", 1)
		delpix("items/gold.png")
	endif
endif
:aP
pix("stones.png")
walk(1)
:aQ
pix("small_tree_bottom.png")
walk(1)
:aR
pix("hills/hills_n2_e.png")
walk(0)
:aS
pix("small_flowers.png")
walk(1)
:aT
pix("small_blue_flowers.png")
walk(1)
